Module 1 - Overview, Basic Tools
Introduction
Welcome
What is Flash and why use it?
System Requirements
Examples of Flash
Links to example websites
Starting with Flash
Preferences
Workspaces
Interface
interface swf file
Stage Size
Working with the Tools
Selection Tool
Sub Selection Tool
Free Transform Tool
Lasso Tool
Pen Tool
Shape Tools
Line Tool
Pencil and Brush Tool
Eraser
Paint Bucket and Ink Bottle
Gradient Tool
Module 2 - Working with symbols and animations
Palettes
Align Palette
Info & Transform Palettes
Symbols
Creating Symbols
Editing Symbols
Grouped Object Editing
Library
Timeline
Motion Tweening
Motion tweening multiple properties
Motion tweening tint
Motion editor
Squash and stretch
Classic tweening
Frame-by-Frame
Editing multiple frames, editing frames
Using motion guides and easing
Motion Editor In Depth
Easing Presets
Custom Ease
Module 3 - More animations, incorporation of bitmaps and masking techniques
Shape Tweening
Shape tweening multiple objects
Shape tweening gradients
Using shape hints
Tweening text
Bitmaps
Bitmap settings
Trace Bitmap (converting bitmaps to vector)
Bitmap fills
Importing from Photoshop and Illustrator
Importing Photoshop files
Importing Illustrator files
Using Masks
Masking with bitmaps
Module 4 - Working with text and sounds, Working with advanced symbol types
Text in Flash
Static Text
Dynamic Text
Working with Sounds
Adding Sounds to your project
Creating Buttons
Basic Buttons
Text Buttons
Sharing Library Items
Creating buttons with sound
Movie Clips
Creating movie clips
Movie clips vs graphic symbols
Creating buttons using movie clips
Symbol information
Module 5 - CS4's new tools
CS4's new tools
New tools
Using the spray brush tool
Deco tool
Animating with the deco tool
Using the 3D tool
Animating in 3D
Using the bone tool with stage level objects
Using the bone tool with symbols
Deleting IK
Bind tool
IK - simplifying shapes
IK - creating a walk cycle, part 1
IK - creating a walk cycle, part 1
Filters
Monster touches
Module 6 - ActionsScript 3.0
Learning ActionScript 3.0
What is ActionScript 3.0?
Using the trace statement
ActionScript 3.0 introduction
ActionScript terminology
ActionScript project 1
Frame labels
Using frame labels to build a site, part 1
Using frame labels to build a site, part 2
Module 7 - Advanced projects
Creating and controlling a slide show
Working with loaded content
Loading swf movie files
Unloading swf movie files
Loading external image files
Controlling sound files
Loading sound files, part 1
Loading sound files, part 2
Video in Flash
Working with video
Embedding video
Controlling embedded video
External video (progressive download)
Module 8 - Building a fully functional flash website
Bringing it all together
making a full flash website, part 1
making a full flash website, part 2
making a full flash website, part 3
making a full flash website, part 4
Optimizing Content
Optimizing techniques
Bandwidth Profiler & size report
Publishing
Publishing settings
Creating a projector
Module 9 - {bonus material}
ActionScript 3.0 Extras
Creating a scrolling text box
Building a progressive preloader
Animating with actionscript
Changing color with actionscript
Creating a full website using the Load() class
Scripted Tween
Scripted Tween with MORE control